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Sub-statistics include Movement Speed (shown with the maximum speed through Tactical Sprint in miles per hour) and Sprint-to-Fire Time (shown in milliseconds).Īccuracy: How much recoil the weapon has, as well as its stability and hip-fire spread. Speed: How much the weapon affects an Operator’s movement speed and ability to aim down sights. Sub-statistics include Damage (shown as a number of hit points - in Core modes, everyone normally has 100 hit points for each life), Fire Rate (how fast a weapon fires in rounds per minute), and Bullet Velocity (how fast a bullet travels in meters per second). Examples include Surplus, awarding additional XP for eliminations, and Heavy Hitter, in which melee attacks with the equipped weapon produce a greater stun on targets.Īdding and taking away attachments often alters a weapon’s four basic statistics -Firepower, Speed, Accuracy, and Ammo - displayed in the Gunsmith menu.įirepower: How much and how fast a weapon deals damage against enemies and vehicles. Examples include Sleight of Hand for faster reloads and Nerves of Steel for boosting accuracy while injured or suppressed. Proficiency: This category directly affects your Operator’s proficiency with a weapon. Heavier stocks tend to improve accuracy and control, while lighter stocks tend to improve movement and weapon-handling speeds. Stock: The back portion, or “butt,” of a weapon. Materials with high friction like pine tar offer great recoil control, while smooth materials like fabric improve your aiming speed. Rear Grip: The material used for a grip affects how the weapon handles.
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Optics come in a variety of shapes and sizes, as well as different magnification settings. Optic: An aiming device that offers clearer target acquisition. Ammo types include FMJ for added bullet penetration through surfaces, and Incendiary rounds, dealing damage over time after bullet impact. Magazine: Changing a weapon’s magazine can be as simple as adding a drum version of that weapon’s normal ammo or as drastic as swapping out the bullet caliber, significantly altering fire rate, damage, penetration, and other statistics.Īmmo Type: Change out the ammo used in your weapon’s magazine. Underbarrel: An attachment used for better weapon control via grips and bipods, in addition to the Bayonet for greater melee damage and range.īarrel: Changing a weapon’s barrel can significantly alter how the gun operates, from short, lightweight barrels that increase handling speeds at the cost of bullet velocity and initial recoil to extended barrels that increase the weapon’s damage range at the cost of movement speed and hip-fire accuracy. Examples include compensators for controlling recoil, silencers for concealment, and recoil boosters that improve fire rate. Muzzle: A device affixed to the front of a weapon’s barrel. The ten Primary and Secondary Weapon categories where all Loadout weapons fall under are as follows: These cannot be changed while playing.Īcross all modes, a Loadout’s focus is its weaponry each armament has its own individual quirks outside of its category’s strengths and weaknesses.
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Choose up to three to be earned during a match. Killstreaks (Multiplayer): Powerful, potentially tide-turning, abilities unlocked in-game by earning kills in a single life without dying.
#HOW TO GET SKINS IN BULLET FORCE MULTIPLAYER UPGRADE#
A Field Upgrade is unavailable at the beginning of a match instead, it has a designated charge time and, once used, must recharge before it becomes available again. Outside of a Custom Loadout in Multiplayer, there are additional items that can be activated during a match:įield Upgrades (Multiplayer): Provide a tactical edge in battle, such as resupplying ammo to you and the whole squad. Artifacts are unavailable at the start of the match and can be used after a certain number of zombie eliminations. This replaces all of the above in a Custom Loadout besides a single weapon - Primary or Secondary - in Zombies. Artifact (Zombies): These supernatural relics grant powerful abilities against the undead, such as boosting damage while standing in a fiery circle.